[HOW-TO] Add a map loading screenshot image

Tutorials for the UnrealEd(itor) 2.5, which apply to LOTD, UT2003 and UT2004, and other games based on the same Engine.
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Dragosvr92
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[HOW-TO] Add a map loading screenshot image

Post by Dragosvr92 »

  1. Create your texture with power of two sizes, for example 1024x1024, or 1024x512.
  2. Name it "Screenshot" and save it as .tga image. (It must always be named Screenshot !)
  3. Import the image into the mylevel package and after its imported, click on the image.
  4. In the main editor, go to View => Level properties => LevelInfo => Screenshot; Now click on Use.
Bonus:
If you want to add a loading image to older maps, without altering them;
You can create a Textures file named LevelScreenshots.utx and include the loading image, named with each map name.
You can download an example file from here: http://www.moddb.com/mods/bladein/addon ... enshots-v2
This file works locally. It is never requested by the server. Users should have it in their Textures folder.
Formerly known as TheKiller
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