[HOWTO] Create ZonePortal's

Tutorials for the UnrealEd(itor) 2.5, which apply to LOTD, UT2003 and UT2004, and other games based on the same Engine.
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Dragosvr92
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[HOWTO] Create ZonePortal's

Post by Dragosvr92 »

Soo... you made a Substract/Yellow Brush to cut out a piece from a wall.
Now to add a ZonePortal, Select the Sheet Brush ,Match it to the door cut or just make it bigger than the door
Go to the Textures tab and browse to the Editor file .. Click/Select the green image ,ZonePortalMarker.
Now Go to Add Special Brush , In Prefabs select ZonePortal and click ok

Thats it ...
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Marcus Vázquez
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Re: [HOWTO] Create ZonePortal's

Post by Marcus Vázquez »

Dragosvr92 wrote:Soo... you made a Substract/Yellow Brush to cut out a piece from a wall.
Now to add a ZonePortal, Select the Sheet Brush ,Match it to the door cut or just make it bigger than the door
Go to the Textures tab and browse to the Editor file .. Click/Select the green image ,ZonePortalMarker.
Now Go to Add Special Brush , In Prefabs select ZonePortal and click ok

Thats it ...
and how this work why i need this or how i can use it o-o
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Re: [HOWTO] Create ZonePortal's

Post by Dragosvr92 »

Zone portals are added to mask an area so your game doesnt load/process it if you arent in that area. It reduces lag.
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