eblade wrote: ↑25 Jun 2025, 03:45
.... it's not... out of the realm of possibility. Years ago, I had converted several assets to import into Unreal 3 (UDK), and so it shouldn't be too terribly difficult to put together some things that will do it. The trouble is that we need to find all the tools, and then find a way to script them to do it all automatically -- so that we can build a new game with them, and have it be "you have to run the importer to import them from your copy of the game".
What tools are there that can export all the assets from the game? What formats do they come out in? What formats do we need to get them into to import into UE5? What tools do we need to convert them to that if necessary?
Let's get some research going.. shouldn't be *too* difficult to build a script that'll export everything then import it to a new engine and then we can write a game
Hello Blade!
This game was my Childhood game and always loved the maps that people have made for the game it really inspired me to get into game design myself.
I have like 13 years of experience on Unreal Engine 4 and 5. The formats they both use is .UASSET Map files use .UMAP, Model formats are .FBX and .OBJ. FBX for models and animations and skeletal meshes while OBJ is strictly Models. I've worked with a coder who has made a converter for UE4 that can run compile .BSP maps from Source Engine and Gold Source maps into UE4 but it should also work on UE5. Reason I tell you think because all the maps that people have made there can be some sort of plugin to export maps into the new engine at ease.
I haven't worked with UE2 in years. But I am sure from what I can find there isn't really any way to transfer code, You will need to create all the code from scratch. For a game like this. It can be made with blueprints and cpp. If you can manage to get all animations, skeletal meshes. I can create some master materials for you and also materials that have that yellow glow on the weapons to be 1:1. The textures can be upgraded I am sure people have upgraded rigs since 2005.
Just an all around cool idea. I can ask my friend if he knows about any other way to port a game. He recently ported an Old DOS game called Incidente em Varginha. It's an old game made in Brazil with the doom engine. He ported it using Unity using unity and basically had to recode everything from scratch.