Search found 9 matches

by The_Nolster
02 Oct 2024, 02:38
Forum: General LOTD Support
Topic: Discord channel
Replies: 2
Views: 192

Re: LOTD Maps-Mods-Fixes & Updates

Hello, I have a question. Do you guys have a Discord channel dedicated to all things Land of the Dead: Road to Fiddler's Green? It would be nice to know since no one on here is talking about it and it is the easiest way to communicate faster rather than slow texting back and back on the forums. Thi...
by The_Nolster
13 Feb 2024, 05:40
Forum: Forum Updates
Topic: The forum is closed to all registrations.
Replies: 1
Views: 2186

Re: The forum is closed to all registrations.

Due to the insistent load of new spammer accounts that spam the forum and also put a load on the hosts and bandwidth, i have decided to permanently close any further registrations and add a rangebans on some IPs and user agents. For over a decade the purpose of these forums was left to be archived ...
by The_Nolster
21 Sep 2023, 16:18
Forum: Project ideas
Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
Replies: 5
Views: 5462

Re: Silent Hill 2 type teleporting door mechanic in LOTD?

theres a way you can achieve this, use ScriptedTrigger Actor -> Keypoint -> AIScript -> ScriptedSquence -> ScriptedTrigger and set like this : scriptedtrigger.jpg remember set ControllerClass to ScriptedTriggerController when you open the door ,it will first teleport player to the destination then ...
by The_Nolster
09 Aug 2023, 03:51
Forum: Anniversaries
Topic: Happy Birthday to Cosmo !
Replies: 6
Views: 14258

Re: Happy Birthday to Cosmo !

Wish I knew about all of this way sooner, yal are legends
by The_Nolster
01 Aug 2023, 00:02
Forum: Project ideas
Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
Replies: 5
Views: 5462

Re: Silent Hill 2 type teleporting door mechanic in LOTD?

Hey! There's a practical way one could achieve something like that. There could be a zone behind the door that's gravity forces the player through. The black-light transition could be done by clever texture work or actual lights. Can zones be activated through a button press? Because my main proble...
by The_Nolster
18 Jul 2023, 06:39
Forum: Project ideas
Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
Replies: 5
Views: 5462

Re: Silent Hill 2 type teleporting door mechanic in LOTD?

Could changing the teleporter script from a "Trigger" to a "UsedBy" allow it to be toggled by a button press? I am very iffy on changing the code on anything so let me know any thoughts! Image
by The_Nolster
18 Jul 2023, 01:55
Forum: Project ideas
Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
Replies: 5
Views: 5462

Silent Hill 2 type teleporting door mechanic in LOTD?

can anyone help? I am trying to make a silent hill 2 teleporting door system for a mod I'm developing throughout college but I am struggling a bit. What I've been trying to do is have two teleporters be bound to a UseTrigger but it doesn't seem like they are event-binding to each other. Any thoughts...
by The_Nolster
11 Jun 2023, 23:27
Forum: Download Maps and Mods
Topic: Unrealed Patch for Vista10
Replies: 23
Views: 39307

Re: Unrealed Patch for Vista10

I just started using the DOTZ Editor, that one seems to work for now. I don't imagine its much different from the LOTD one.
by The_Nolster
08 Jun 2023, 19:33
Forum: Download Maps and Mods
Topic: Unrealed Patch for Vista10
Replies: 23
Views: 39307

Re: Unrealed Patch for Vista7

I have just released a second version of the Vista7 Unrealed patch. Here is the Changelog ive included inside it. Changelog: V1: Initial release. 30 Nov 2011 1. Included a batch system that switches between the two Core files to run the Game/Ed. 2. Patch Uninstaller. V2: Second release. 12 May 2015...