Search found 9 matches
- 02 Oct 2024, 02:38
- Forum: General LOTD Support
- Topic: Discord channel
- Replies: 2
- Views: 192
Re: LOTD Maps-Mods-Fixes & Updates
Hello, I have a question. Do you guys have a Discord channel dedicated to all things Land of the Dead: Road to Fiddler's Green? It would be nice to know since no one on here is talking about it and it is the easiest way to communicate faster rather than slow texting back and back on the forums. Thi...
- 13 Feb 2024, 05:40
- Forum: Forum Updates
- Topic: The forum is closed to all registrations.
- Replies: 1
- Views: 2186
Re: The forum is closed to all registrations.
Due to the insistent load of new spammer accounts that spam the forum and also put a load on the hosts and bandwidth, i have decided to permanently close any further registrations and add a rangebans on some IPs and user agents. For over a decade the purpose of these forums was left to be archived ...
- 21 Sep 2023, 16:18
- Forum: Project ideas
- Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
- Replies: 5
- Views: 5462
Re: Silent Hill 2 type teleporting door mechanic in LOTD?
theres a way you can achieve this, use ScriptedTrigger Actor -> Keypoint -> AIScript -> ScriptedSquence -> ScriptedTrigger and set like this : scriptedtrigger.jpg remember set ControllerClass to ScriptedTriggerController when you open the door ,it will first teleport player to the destination then ...
- 09 Aug 2023, 03:51
- Forum: Anniversaries
- Topic: Happy Birthday to Cosmo !
- Replies: 6
- Views: 14258
Re: Happy Birthday to Cosmo !
Wish I knew about all of this way sooner, yal are legends
- 01 Aug 2023, 00:02
- Forum: Project ideas
- Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
- Replies: 5
- Views: 5462
Re: Silent Hill 2 type teleporting door mechanic in LOTD?
Hey! There's a practical way one could achieve something like that. There could be a zone behind the door that's gravity forces the player through. The black-light transition could be done by clever texture work or actual lights. Can zones be activated through a button press? Because my main proble...
- 18 Jul 2023, 06:39
- Forum: Project ideas
- Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
- Replies: 5
- Views: 5462
Re: Silent Hill 2 type teleporting door mechanic in LOTD?
Could changing the teleporter script from a "Trigger" to a "UsedBy" allow it to be toggled by a button press? I am very iffy on changing the code on anything so let me know any thoughts!
- 18 Jul 2023, 01:55
- Forum: Project ideas
- Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
- Replies: 5
- Views: 5462
Silent Hill 2 type teleporting door mechanic in LOTD?
can anyone help? I am trying to make a silent hill 2 teleporting door system for a mod I'm developing throughout college but I am struggling a bit. What I've been trying to do is have two teleporters be bound to a UseTrigger but it doesn't seem like they are event-binding to each other. Any thoughts...
- 11 Jun 2023, 23:27
- Forum: Download Maps and Mods
- Topic: Unrealed Patch for Vista10
- Replies: 23
- Views: 39307
Re: Unrealed Patch for Vista10
I just started using the DOTZ Editor, that one seems to work for now. I don't imagine its much different from the LOTD one.
- 08 Jun 2023, 19:33
- Forum: Download Maps and Mods
- Topic: Unrealed Patch for Vista10
- Replies: 23
- Views: 39307
Re: Unrealed Patch for Vista7
I have just released a second version of the Vista7 Unrealed patch. Here is the Changelog ive included inside it. Changelog: V1: Initial release. 30 Nov 2011 1. Included a batch system that switches between the two Core files to run the Game/Ed. 2. Patch Uninstaller. V2: Second release. 12 May 2015...