Search found 8 matches
- 13 Feb 2024, 05:40
- Forum: Forum Updates
- Topic: The forum is closed to all registrations.
- Replies: 1
- Views: 1626
Re: The forum is closed to all registrations.
Due to the insistent load of new spammer accounts that spam the forum and also put a load on the hosts and bandwidth, i have decided to permanently close any further registrations and add a rangebans on some IPs and user agents. For over a decade the purpose of these forums was left to be archived ...
- 21 Sep 2023, 16:18
- Forum: Project ideas
- Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
- Replies: 5
- Views: 5266
Re: Silent Hill 2 type teleporting door mechanic in LOTD?
theres a way you can achieve this, use ScriptedTrigger Actor -> Keypoint -> AIScript -> ScriptedSquence -> ScriptedTrigger and set like this : scriptedtrigger.jpg remember set ControllerClass to ScriptedTriggerController when you open the door ,it will first teleport player to the destination then ...
- 09 Aug 2023, 03:51
- Forum: Anniversaries
- Topic: Happy Birthday to Cosmo !
- Replies: 6
- Views: 13969
Re: Happy Birthday to Cosmo !
Wish I knew about all of this way sooner, yal are legends
- 01 Aug 2023, 00:02
- Forum: Project ideas
- Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
- Replies: 5
- Views: 5266
Re: Silent Hill 2 type teleporting door mechanic in LOTD?
Hey! There's a practical way one could achieve something like that. There could be a zone behind the door that's gravity forces the player through. The black-light transition could be done by clever texture work or actual lights. Can zones be activated through a button press? Because my main proble...
- 18 Jul 2023, 06:39
- Forum: Project ideas
- Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
- Replies: 5
- Views: 5266
Re: Silent Hill 2 type teleporting door mechanic in LOTD?
Could changing the teleporter script from a "Trigger" to a "UsedBy" allow it to be toggled by a button press? I am very iffy on changing the code on anything so let me know any thoughts!
- 18 Jul 2023, 01:55
- Forum: Project ideas
- Topic: Silent Hill 2 type teleporting door mechanic in LOTD?
- Replies: 5
- Views: 5266
Silent Hill 2 type teleporting door mechanic in LOTD?
can anyone help? I am trying to make a silent hill 2 teleporting door system for a mod I'm developing throughout college but I am struggling a bit. What I've been trying to do is have two teleporters be bound to a UseTrigger but it doesn't seem like they are event-binding to each other. Any thoughts...
- 11 Jun 2023, 23:27
- Forum: Download Maps and Mods
- Topic: Unrealed Patch for Vista10
- Replies: 23
- Views: 38312
Re: Unrealed Patch for Vista10
I just started using the DOTZ Editor, that one seems to work for now. I don't imagine its much different from the LOTD one.
- 08 Jun 2023, 19:33
- Forum: Download Maps and Mods
- Topic: Unrealed Patch for Vista10
- Replies: 23
- Views: 38312
Re: Unrealed Patch for Vista7
I have just released a second version of the Vista7 Unrealed patch. Here is the Changelog ive included inside it. Changelog: V1: Initial release. 30 Nov 2011 1. Included a batch system that switches between the two Core files to run the Game/Ed. 2. Patch Uninstaller. V2: Second release. 12 May 2015...